Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Aug 01, 2011, 08:24 AM // 08:24   #21
The Hotshot
 
lemming's Avatar
 
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
Advertisement

Disable Ads
Default

First impressions of the flux from the American AT:

Splitting is not going to be pleasant. Not only is there quite a drain on the limited healing capabilities you have on a split, but enemy reactive splits have a shorter response time getting from point A to B.

Still preferable to making spike builds do 1000 damage instead of 800, though.
__________________

Interested in GvG? Want to watch some high-level PvP? Check out some streams and recordings!
lemming is offline   Reply With Quote
Old Aug 01, 2011, 09:59 AM // 09:59   #22
Wilds Pathfinder
 
ruk1a's Avatar
 
Join Date: May 2008
Location: UR MOM LOL
Guild: ATTACK OF THE KILLER TOMATOES
Profession: A/
Default

Can you say... LOLWUT? Interesting though.
ruk1a is offline   Reply With Quote
Old Aug 01, 2011, 10:24 AM // 10:24   #23
Wilds Pathfinder
 
kedde's Avatar
 
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
Default

So now they want to completely eliminate splits for a month? Annoying.
There will no doubt be ways to work around it the health loss, but the biggest shit is that all the defensive characters will be moving almost as fast as you giving you no windows of opportunity in powerplays.
kedde is offline   Reply With Quote
Old Aug 01, 2011, 11:37 AM // 11:37   #24
Forge Runner
 
Join Date: May 2008
Default

I don't like it. Splits will probably become very much weaker and pressure likely so as well (frontliners need their IMS to deal damage ...). That leaves spike as the only remaining build archetype, which is fine I suppose (especially since there were fluxes that buffed split) but with spike builds already rather overpowered is this what we want ... ?
Jeydra is offline   Reply With Quote
Old Aug 01, 2011, 02:17 PM // 14:17   #25
Furnace Stoker
 
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
Default

Quote:
Originally Posted by Jeydra View Post
I don't like it. Splits will probably become very much weaker and pressure likely so as well (frontliners need their IMS to deal damage ...).
Frontliners aren't going to care about ~10/sec unless they are facing a build with some kind of pressure. I.E. not invoke. Bigger deal IMO is that everyone has 15% kiting automatically and common run buffs are still stuck at 25%.
FoxBat is offline   Reply With Quote
Old Aug 01, 2011, 03:13 PM // 15:13   #26
Desert Nomad
 
jazilla's Avatar
 
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
Default

Kinda broken too. I used Storm Djinn's Haste with Flail to counter the degen and I was still taking damage. It's a lot of fun NOT having trolling kiters in RA for a month though! Also, putting "Shameful Fear" on Dervs is full of win.
jazilla is offline   Reply With Quote
Old Aug 01, 2011, 03:20 PM // 15:20   #27
Furnace Stoker
 
Verene's Avatar
 
Join Date: Jan 2009
Guild: [SOTA]
Profession: D/
Default

Oh my, this has the potential for much hilarity. Also the potential for lots of trolling your teammates.
Verene is offline   Reply With Quote
Old Aug 01, 2011, 03:24 PM // 15:24   #28
Desert Nomad
 
RedDog91's Avatar
 
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
Default

Log in to RA. 20 dead people on the ground in the outpost.
WHAT HAS SCIENCE DONE?


Also, Phantasmal Tonic. Die and you disappear.

Last edited by RedDog91; Aug 01, 2011 at 03:28 PM // 15:28..
RedDog91 is offline   Reply With Quote
Old Aug 02, 2011, 01:15 AM // 01:15   #29
Ascalonian Squire
 
Join Date: Oct 2010
Default

Degen will play a larger role with this effect. Especially on splits. The Blood Necro will be a bear to deal with.

-i
ItsJustMe is offline   Reply With Quote
Old Aug 03, 2011, 12:10 AM // 00:10   #30
Krytan Explorer
 
Dark-NighT's Avatar
 
Join Date: Dec 2006
Location: Stygian Veil
Guild: Shoop Da Woop [Lolz]
Profession: N/Mo
Default

Lightbulb!

Keep this effect for our guild halls for like, FOREVER, it is so usefull to quickly move around the hall to all the various traders.
Dark-NighT is offline   Reply With Quote
Old Aug 03, 2011, 01:31 AM // 01:31   #31
Desert Nomad
 
deluxe's Avatar
 
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
Default

We just had a 10 win streak with byob, you just need to know what to adjust.
We took a load of return's instead of ims' now, that also seems to deal just fine with the fact that every single team we face has at least 3 snare characters now.
(Crip Anguish, Water Ele, Cripshot, yes i'm not bullshitting you)

Last edited by deluxe; Aug 03, 2011 at 01:46 AM // 01:46..
deluxe is offline   Reply With Quote
Old Aug 05, 2011, 10:38 PM // 22:38   #32
Lion's Arch Merchant
 
Join Date: Jan 2007
Guild: farm
Profession: R/
Default Insult to Injury

This months flux makes it EVEN MORE annoying (as if it were possible) when you're in ZE & someone leaves your FULL RUN before 16 rounds, cause then you ALSO get STUCK with the CHARGE WAR Zaishen NPC
doomfodder is offline   Reply With Quote
Old Aug 06, 2011, 02:47 AM // 02:47   #33
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

What I like the most of this is that it actually changes the way people play. Each month the changes ave been noticeable in at lest one or two formats.

I find disgusting how some people clung to the meta and complained with every single changed that would make them change the way they play.
MithranArkanere is offline   Reply With Quote
Old Aug 06, 2011, 02:53 AM // 02:53   #34
The Hotshot
 
lemming's Avatar
 
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
Default

Quote:
Originally Posted by MithranArkanere View Post
What I like the most of this is that it actually changes the way people play. Each month the changes ave been noticeable in at lest one or two formats.

I find disgusting how some people clung to the meta and complained with every single changed that would make them change the way they play.
The only flux that has had an appreciable impact on the GvG meta was the one that made spikes do 200 more damage, and that was more a function of Dervishes getting an actual nerf than the flux.
__________________

Interested in GvG? Want to watch some high-level PvP? Check out some streams and recordings!
lemming is offline   Reply With Quote
Old Aug 06, 2011, 03:09 AM // 03:09   #35
Wilds Pathfinder
 
Fate Crusher's Avatar
 
Join Date: Sep 2006
Location: Pie-land
Guild: Warlords Of The Underworld [WoTU]
Profession: Mo/
Default

The only place that's noticeably being effected by this Flux is Alliance Battle. If you're not with a monk and you've captured an Attack point that grants you Battle Cry - running to the next capture point would mean losing maybe 1/3 of your health. If you're expecting a fight, once you get to the point you're already at 1/3 of a disadvantage.

Hmm... Attacking team use Battle Cry to get even for having the disadvantage on map control... Hang on, Battle Cry actually bad for them as well now... Kick em while they're down, eh?

Wow. So interesting.

EDIT: I can also add HA relic runs are just as boring... DF heals from prots are more than enough.

Last edited by Fate Crusher; Aug 06, 2011 at 03:11 AM // 03:11..
Fate Crusher is offline   Reply With Quote
Old Aug 06, 2011, 03:30 PM // 15:30   #36
Ascalonian Squire
 
Join Date: Jan 2011
Guild: Teh Dark Empire
Profession: E/
Default

I don't know if this has been said, but there is some fun with the Flux in the Guild Halls. It will kill you if you just grab a sweet and run around with some friends.
Attached Images
File Type: jpg Death in GH 1.jpg (242.8 KB, 92 views)
File Type: jpg Death by Sugar.jpg (246.1 KB, 82 views)
kycoo is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:43 PM // 18:43.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("